Top photo-min.png

Workbench

Play Workbench is a web tool that streamlines internal funding processes at a consulting firm (replacing legacy tools). Consultants at this firm use Plays to document key features and steps of their initiative. Plays provide the structure and guidance needed to scale these initiatives with methodologies and paths curated by top-level executives. This tool was a key building block for a large suite of ‘Play’ market offerings.

My Role

As the primary designer, here I collaborated with stakeholders across multiple time zones to translate aspirational ideas to implementable reality through wire-framing, rapid prototyping, concept maps, card sort, etc. I Plan & conduct research, drive team-building activities for the studio at large, and additionally, I conduct deep-dive sessions to talk about the craft.

Q3 2020 - Q1 2021

Problem Statement

Problem Statement.png

Difficult for consultants to acquire funding for strategic initiatives

Consultants attempting to scale their solutions often face the roadblock of not being able to reach the right stakeholders to pitch product value. There is no structure or guidance to scaling or solution. Expertise and experience live in isolation.

Intervention

The Play Workbench takes on these issues with expert-created resources, guidance, and structures to reach funding targets and scale progressively. Thus letting consultants focus on solutions rather than spend hours on structure and coordination.

 

Concept Map

Play workbench helps consultants find funding to scale their solutions.

We set the stage through iterative discussions about what the tool ought to be

The initial vision of a hyper gamified version was pushed back by us (design team) to favour objective-based efficiency and task completion over metaphorical equivalents

 

A simplified concept map of the product


 

Design Principles

With detailed discussions, we set broad guidelines of how we wanted to approach the product’s essence

 

1. Clutter-free, objective-driven

  • Simplify the breakdown of objectives

  • Make core functions available upfront

  • Minimize the number of clicks required

Clutter free.png

2. Thinking on the Z-axis

  • Use layered approaches to build locational awareness

  • Use shadows and colours to denote the hierarchy of elements

  • Reduce the number of pages needed to display information

Z-axis.png

3. Distinct contrast

  • Use colours inspired by the brand guidelines to create high contrast layouts and CTAs

  • Support multiple colour modes light/dark/dim for users with a preferred style of use

Contrast.png

 

Collaboration and wire-framing

10-15 iterations with varying levels of detail were made to realize the envisioned product

 

Iteration 1

I created the first few elements of the wireframes taking business inputs from the clients to create Kan-Ban Esque elements for progress tracking

iteration 1.png

Iteration (n)

I then adopted elements of gamification (As per clients steer) to add elements of delight. The idea was to equate the process of creating a business blueprint to that of creating a rocket...and then launching it

Nth iteration.png

Narrowed down

We narrowed down to an Nth iteration of the first approach

third side.png

Following an educated instinct

 
The above designs were given the go ahead

The above designs were given the go ahead

Friday evening

The call on Friday evening concluded with approvals to move the MVP to the Dev stage from Monday onwards…


My instinct from an understanding of navigational patterns lead me to create explorations with significantly fewer clicks which maintained locational awareness in the user and reduced cognitive load

 
Arrived with this for discussions on Monday

Arrived with this for discussions on Monday

Monday morning

After a weekend full of iterations and discussions and convincing we arrived at a design which was somewhere in between wireframe and visual design

 
Which turned into this after some explorations

Which turned into this after some explorations

 

It reduced 2 interim screens and clicks and improved navigation.

 
 

Much to my surprise, the stakeholders responded very well to the redesigned pages. In fact, they were delighted once benefits like increased navigational efficiency and reduced cognitive load were explained.


 
 

Creating designs

 
Light Mode

Light Mode

Dark Mode

Dark Mode

 Building Features

Front-End flows

 

1. Build

The build stage is designed to capture information and into structures. This helps users to focus on the content and not the structure. Important details pertinent to the success of a play are captured here. The Business canvas is automatically produced from the details captured.

2. Schedule Review

The scheduling feature intimates the co-ordinators who in turn schedule the meeting with review committees for funding focused discussions. I rallied the thought that we didn’t need to build a scheduler with the depth of outlook right within our tool. I went ahead with simple mail triggers to achieve the needed function

3. Present

All the work of the users is consolidated into an auto-generated presentation with the added flexibility of adding external files of various formats.

 

Back-End wins

4. Live Embeds

I worked closely with the dev team to be able to embed live Microsoft suite documents using SharePoint. This enabled live collaboration and version control on the documents. These were also added to presentation mode for enabling an End-to-end experience

Live Embeds.png

5. Admin | All Plays in one place

Plays are managed through the admin access where all data is consolidated and stored for it to be reviewed. Plays promoted through this interface qualify to receive funding. The user can sort and find the play that they need.

6. Analyse, Promote & Verify

All plays consolidated in the admin page can be filtered and sorted to find the right one and then put under the microscope for all the assets they have to verify their qualification before they are promoted

 

Project and Resource management

Collaboration

Collaboration

Overcoming Challenges

Overcoming Challenges

 

 
UT.png

Usability Testing

I found myself in a release schedule with very little time allotted to testing, so I created a research plan and gathered as many data points as I could

 

1.Task

9 tasks testing various portions of the product were conducted and their findings were captured to analyse and improve the experience.

Objective

To familiarize the user with the interface and inspect if the user is able to understand the product through the landing page.
To check for affordance of scroll icon and the content below.

Time: 2min 30sec

Expert assessment metrics

Expert assessment metrics

User Perception metrics

User Perception metrics

Parameters

  • Observations

  • Feedback

  • Ideas/Thoughts

  • Success Rate

  • Time Per task

  • Errors

  • Confusions

2.Feedback & Suggestions

A key aspect of usability testing is to not take the user feedback and suggestion as absolute, further analysis is key.

Affordance of the interaction

Emphasis on Metrics

Emphasis on Metrics

3.Synthesis

Consolidated views of some of the qualitative and quantitative metrics captured.

Ease of use Index

Ease of use Index

 
Task success rate

Task success rate

 
challenges.png

Challenges

  1. Pushing back against unneeded gamification

  2. The idea of an MVP vs the timeline

  3. Research in tight timelines

  4. Autosave and versioning

  5. Complex filtering

  6. Legacy vs digitized

  7. Switching between light & Dark Mode

 
learnings.png

Learnings

  1. Showing the client the value of simplified flows and intrinsic motivators

  2. Consensus on product features in the short and long run

  3. Have a clear research plan, and test as many you have time for

  4. Auto-save took Dev time and hence an interim design was adopted

  5. Simplified lists and addition of tags and clear system status

  6. A healthy combination of both achieved

  7. Colour variables implemented to facilitate dark mode with ease

 

Grateful for the contributions and support of the team!

A wide set of people in development, design, etc, came together to bring this product to life. The team feels extremely connected and collaborative with the stakeholders as well!

A wide set of people in development, design, etc, came together to bring this product to life. The team feels extremely connected and collaborative with the stakeholders as well!

 
Abhi.png

Abhimanyu Sirothia

Design Lead

Linkedin


Shivani.png

Shivani Dhanuka

Designer

Linkedin


Aswin.png

Aswin Bhojarajan

Product Manager

Linkedin


Leena.png

Leena Mahadevan

Design Lead

Linkedin

More Projects


Adagio

Enhancing the product design by review & creation of a new, robust design system


Enable

Improving the experience of visually impaired test-takers using design thinking

Previous
Previous

Shopping on mobile

Next
Next

Adagio | Design System